Список внесённых изменений
CHARACTER CREATION:
Player histories are disabled by default. To "permanently" turn them on, edit the autoexec.cfg file (open with Notepad)in Vamire\CFG and add the following line:
vchar_edit_histories "1"
Some effects in player histories have been modified to avoid known buggy behavior.
Added short and penalty descriptions to all histories in use.
SANTA MONICA:
* Restored some missing lines from Heather's opening dialogue, including Malkavian lines where appropriate
* Restored dialogue and missing xp for finding Bertrum Tung
* Fixed an inconsistency in Jeanette's dialogue that caused the Jeanette boink relay to fire when it shouldn't
* Changed some conditions in Therese's dialogue to make sure the Spritual Release quest properly updates when the pendant is given to Jeanette
* Fixed some typos in Therese's dialogue
* Fixed some typos in Knox's dialogue
* Fixed some typos in Tourette's dialogue
* Fixed conditions in Tourette's dialouge - note that is makes it "harder" reconcile Therese and Jeanette
* Fixed a starting condition in E's dialogue that checked to see if the player is Nosferatu
* Restored missing xp for entering the gallery without killing Chunk and added an appropriate quest state
* Restored Jeanette's e-mail and associated dialogue option
* Changed Malcolm's dialogue so that players no longer say they want a "few hundred bucks" and then only ask for 75
* Made sure Knox will no longer appear in the Santa Monica hub if the player has killed him.
* Restored correct sound scheme for Carson's laptop and the Keui-Jin's
* Added some conditions to clean up sloppy code in Santa Monica scripts
* Added some spoken lines to Mercurio's subtitles
* Fixed some subtitles in Arthur's dialogue
* Repaired an interesting place conversation node inside the Asylum.
* Fixed bail bond entry in Kalptrick's computer for Rolf. Should display his license plate correctly now.
DOWNTOWN:
* Fixed Regent dialogue so Tremere players who have met all requirements won't miss out on their haven (not tested)
* Made sewer map available to Nosferatu only.
* Restored use of social and psychic abilites to deal with Milligan for Pisha.
* Fixed a bug with Kanker not properly updating quest status on death under certain circumstances.
* Fixed Mudd Hunt quest so players can't get stuck by doing things out of order.
* Made abandoned building always show the murder scene when it should.
* Restored parking garage briefcase exchange sequence.
* Corrected a conditional error in Venus' dialogue that could result in getting her quests twice
* Fixed some typos in Damsel's dialogue
* Fixed some tyops in the blood doll's dialogue
* Made subtitles match the voice over for the bum in the abandoned building
* Removed some duplicate lines from Venus' dialogue
* sharks will no longer try to hate Jets that don't exist, and vice versa
* Corrected a condition resulting in duplicate lines in LaCroix's endgame dialogue
* Fixed some conditions in LaCroix's dialogue regarding Masquerade violations.
* Removed a duplicate line from the abandoned building bum's dialogue and ensured that he leaves when he's supposed to.
HOLLYWOOD:
* Fixed some sloppy code in Vesuvius scripts
* Corrected some conditional errors in VV's dialogue
* Made Imalia's newspaper and inspection node only appear when they should
* Fixed a starting condition that could lead to inconsistency in Imalia's dialogue.
* Hid Bertrum's CD from non Nosferatu
* Fixed dates in Warrens ledgers
* Added some conditions to Isaac's dialogue so you don't tell him about the Gargoyle every time you speak to him.
CHINATOWN
* Hid Yukie until after you meet Ming Xiao
* Removed some unspoken lines from Ming Xiao's subtitles
* Restored some Ji Wen Ja/Lu Fang reconciliation lines and added appropriate quest states
* Added some conditions to Tseng dialogue to prevent some options from showing up before they should
GIOVANI
* Restored sound to Mira's dialogue, lines 81, 221, 231, 241, 251, 261, 271, 281, 291, 301, 311
* Nadia's "They're after us" line no longer plays when Nadia isn't present. NOTE: It no longer plays at all, now. Will try to make it play only when she's present in the future.
SOCIETY OF LEOPOLD
* Gave roof guards sniper and assault rifles instead of shotguns and uzis
* Corrected a python script check on the escape route
* Fixed some subtitles for Johansen
HOLLOWBROOK
* Prevented Lasombra_dead_relay from triggering too soon.
* Made flamethrower a tad easier to find
* Prevented Heather from showing up if she's already dead.
GENERAL:
* Cleared the theatre after the player's opening movie trial
* Restored some missing sounds, including missing feeding sounds for female characters.
* Made VV's e-mails appear at the correct times.
* Made LaCroix's payment for Tommy Flayton's review appear in mailbox when it should.
* Added zoom sway effect to SWAT sniper rifle, and adjusted its base damage
* Restored Cabbie's alternative greetings.
* Changed conditions and text for Mercurio's "Repaid Favors" email
* Fixed some subtitles in Heather's dialogue
* Fixed the huntersDead[] array in all main city hubs - hunters should now spawn correctly when a player violates the Masquerade too many times.
* Removed duplicate $ignorez lines from money envelope inventory images
* Moved Beckett's downtown spawn point to (hopefully) fix the infamous Beckett wait bug.
* Fixed some subtitles in Jack's tutorial dialogue.
* Additional Malkavian dialogue restored/rewritten in the few cases where it was absolutely necessary.
* Several missing textures have been recreated/restored with custom-made textures by Tessera.
* The restored lockpicking sound effect has been altered by Tessera, after carefully considering complaints from users that it was "unrealistically loud." It has therefore been softened quite a bit.
* Several texture "stamps" have been added to certain graphics in the game, as a means of positively identifying our patch from any mods made by others. These stamps are *very* well-hidden, so have fun trying to find them all. ;)
OTHER REPAIRS:
* Several additonal and minor issues have been repaired in the form of a half-dozen "hotfixes" which are included within this version of the True VTMB Patch. These include the restoration of a few missing sound effects, as well as a couple of minor glitches which have likewise been tracked down since the initial release of this patch.